Welcome Guest [Log In] [Register]
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.

Learn More · Register Now
Arda's time has drawn to an end, as all good things must. Remember it with fondness, and may it rest in peace.

Goodbye, everyone, I loved you all and Arda very dearly.
۩ Lothlómendil

Former members may still log in and view all the old posts (now showing all posts, not just in-character and profiles), but the board is unavailable to new registrants and officially read-only. The CBox is still functional and many people still stop by to say hello.

This site's host, InvisionFree (zIFBoards), is transferring all the boards they host to their updated platform known as ZetaBoards as of an announcement on 7/17/2017. Arda has been converted as of January 2018. You can expect to see some visual changes when you visit, but all data (posts, accounts, forums, etc) remains intact.

Additionally, Photobucket stopped allowing hotlinking from its free accounts in 2017 so many images are currently "missing."
All files are still safely stored and awaiting transfer to a better hosting solution. You can read here for more info.

Per an additional announcement on 5/7/18, this board is being converted a second time, this time to TapaTalk from ZetaBoards. Details pending further information.

Username:   Password:


<table cellpadding=5 cellspacing=0 class="ruleTable"><tr><td><span style="color:red">50 word minimum.</span></td></tr></table>

Temple of Nature, Cuidhrinost

Regular Forum Shrine of Water
If you follow the river from the Temple of Nature back to the point at which the waterfall cascades down over the hills, you will see a cave behind the falls. An archway stands at the middle of the falls with a stone pathway leading into the cave. On the left stones are laid out to for those who are more daring or more adventuresome and don’t mind getting a little wet. They are there for those who would wish to rock hop into the cave and further into the shrine. On the right is a third way of traveling through the shrine and this way is for those who wish to rest their legs and float about. Large lily pads lay on the water with what seems to be small wooden paddles with which to move them. All one needs to do to make use of the lily pads is to sit upon any that they come to and they can row their way throughout the right side of the shrine. Again, to use this form of travel one must be willing to get a little wet because the falls will pour down on them as they go through, but do not worry about the lily pads sinking, they are sturdy and can carry any who choose to make use of them.

Once inside the shrine you are in what is like a mass koi pond. Light shines out from the back of the cave where another doorway stands blocked by another waterfall. The doorway leads back into Merenwen’s private quarters and the waterfall is formed by a slit in the roof of the cave that is formed in a way to also allow natural light to flow into the room. At night the altar itself glows to light the room as if it has taken in the light of the day and reflects it through the night. The walls themselves, though stone, also seem to glow faintly blue as if they are continually reflecting the water. If you are standing upon the stone pathway then you traverse through the middle of the room and as you look about all around you can see lily pads and flowers floating. Reeds grow up out of the water and koi fish swim about freely and happily. The whole floor of the cave is water except for the path you stand upon, the hopping rocks, and an ice altar in front of the waterfall in the back. All three paths lead to the altar but it is only by taking each path on it’s own that you may see the entire shrine.

When you reach the altar and step upon it you find that while it is made of ice it is surprisingly warm. Admittedly it is colder then any path you can take in but it does not freeze you as one would expect. An ice chair sits in the middle and floating all around are lily pads that you may sit upon. From the back of the altar an ice pathway leads through the back waterfall and into the personal chambers of Merenwen. Many of the koi gather in this area, especially when Merenwen is in residence, though they swim throughout the whole shrine.
A Meaningless Visit? Apr 2 2008, 03:07 AM, By Merenwen Coamenel
Topics: 12 Replies: 35
Regular Forum Shrine of Fire
Ancient, high double doors guard the entrance to the shrine, where torchier’s stand tall and sleek while harvesting small licks of red flame in their golden basins. Through the entranceway and past the first elemental hints, a cathedral ceiling and marble floors - so glossy you can see your reflection - awaits. In the back of this chamber is Jupiter’s throne, perched pompously tall on a set of wide stairs. To the left, the chamber branches off to a grand dining hall. Plush curtains of royal red drape over high windows that overlook the scorched landscape surrounding the citadel. In the center of the hall, encompassing the length of the room, is a grand dining table lined with high-backed oak chairs. Brass chandeliers position themselves overhead and are always glimmering with a soft yellow light. One wouldn’t have to look closely to notice an eccentric theme reflecting throughout the building in frequent intervals; for mirrors, of all sizes and embroideries, are speckled across its walls.

Across the main chamber another room is located, yet Vaudeux has gone to the trouble of sealing this himself. Inside is his own private warehouse for weapons and amour, and is the most ancient part of the shrine. Selfish and conscious of his abilities, this mirror-filled antechamber is the core of our fire guardian’s abilities and his secrets.

Somewhere behind the dining hall and following the burgundy theme of the shrine, are the kitchens; where the heat is plentiful and the labor is hard during feasts. If there were windows here, they would be overlooking the Fire Arena carved into the hard stone of the earth, and stained with blacks and maroons, giving the coliseum an unique flavor all its own: just like its mysterious occupant.
New Beginning Jun 18 2008, 12:23 PM, By Shoshanah
Topics: 20 Replies: 202
Regular Forum Shrine of Wind
The shrine of wind has two huge doors that seem like they are about to push out open. When you open the doors sometimes there is a huge gust strong enough to blow a giant backwards, and other times there is just a slight breeze. Depends if the person means well or not. There is a small statue of the wind guardian, in angel form over the doorway. Loud whistles can be heard, like a wind storm is inside. On the second story, there are four open doorways, pure white marble pillars. The shrine isn’t tall, nor wide, but a sense of openness comes from the shrine. For complete description and inside details please read here.
Prays May 22 2008, 02:17 PM, By Thanis The Hunter
Topics: 17 Replies: 160
Regular Forum Shrine of Lightning
Needs a guardian.
A trip May 25 2008, 05:14 AM, By Fraylis Arden
Topics: 5 Replies: 40
Regular Forum Shrine of Earth
A small hill juts out from the surrounding forest, and with in sight of the Sanctuary of Nature. Cut into the south-facing side of the hill is a tunnel, its perfectly square shape trailing off into the darkness. Ten minutes walk in near pitch black darkness and a door way is reached, its massive oak panels covers almost to whole of the tunnels exit bar the stone frame which has a pair of stone hammers attached to the archway that holds the door. Beyond is the cavern, hewn from the stone it is perfectly circular and 100 meters in diameter. directly opposite the door is a huge stone that has risen from the ground with a grove at its centre which is Snori's seat. in the middle of the room a single stone slab, free from decoration is the alter. Around the edge and all the way up the domed ceiling thousands of candles flicker like the night sky but they do little to illuminate the cavern, merely give it and edge.
Seeking Answers Apr 23 2007, 04:08 AM, By Merenwen Coamenel
Topics: 13 Replies: 93
Regular Forum Medhrond, the Mead Hall
At all times one of Curin's avatars presides over an endless feast. Here, upon the highest terrace of the Cuidhrinost, is its living heart; Medhrond, The Mead Hall of Nature. Here may the Free People come to tell all gathered the Tale of their Life, in their own words, for this is the greatest delight of the God. In Cardhlamed artful words and skilled craft are the most beloved, for Curin loves best when free people use what nature has given them with love and enthusiasm.

The great mead-hall is grand enough to permit giants. The mighty dragon, Glosroval, could unfurl his wings in the doorway. Enter a hall of shifting golden daylight, or at night, of innumerable hearths smouldering, and lamps shifting in the food-fragrant airs of the timbered hall. At the Great hearth is a simple dais, and here it is that Curin himself retires to listen to the speeches and poems of his Folk.
A losing battle Jun 1 2008, 12:07 PM, By Sensha Saigen
Topics: 8 Replies: 13
Regular Forum Glamrenindris, the Vale of Echoing Thought
Here the heart and thought of Curin is seen in its essence, though what each individual sees is unique and different. For some: a clearing within a forest of peerless beauty, seemingly tended by the God himself. Hundreds of types of flowers grow, in a profusion of colors. Some that have yet to be described in human words. A glistening waterfall flows down a rocky path nearby, giving into a large stream that winds its way into the forest. For others a steep-sided and stony place, with the close and quiet feeling of a library, where copper beds of fallen needles gather beneath behemoth pines, and a clean wind, neither cool nor warm, breathes as if whispering overhead.
The Root that Grows Deep Jul 26 2008, 08:04 AM, By DeVere
Topics: 10 Replies: 60
Regular Forum The Liaradan's Quarters
Off in a small corridor are the Liradan's quarters. They are very simple, each room with a dirt floor and stone walls. All have a wooden bed, a desk, large candle, closet, chest and window facing the outside. The priests tend to like the down to earth feel of this part of the temple.
An Unlikely Resource Jul 17 2008, 06:26 PM, By Meldithond
Topics: 2 Replies: 0
Make New Topic
Temple of Nature, Cuidhrinost
  Title Topic Starter Replies Views Topic Info
Regular The War of the Wild
Part 4 of CotW: Where Guilds get messy
Dungeon Master 3 11 346
Jul 25 2008, 11:36 AM
Last Post By: Linwë Eledhwen
  • Pages:
  • 1
  • 5
Hope Fails
Part Three of the Call of the Wild
Dungeon Master 1 60 2,210
Jul 10 2008, 04:44 PM
Last Post By: Dungeon Master 3
Regular Taking Root
Private, I'm assuming. :P
Mazzer 3 117
May 27 2008, 06:33 PM
Last Post By: Dungeon Master 1
  • Pages:
  • 1
  • 3
Part Two of The Call of the Wild
Dungeon Master 1 34 1,213
Apr 14 2008, 08:19 PM
Last Post By: Dungeon Master 1
  • Pages:
  • 1
  • 4
The Call of the Wild
The Veiled War for Nature
Dungeon Master 1 51 1,797
Mar 27 2008, 09:50 PM
Last Post By: Dungeon Master 1
Regular Cursed
tag Curin!
Rièle 5 273
Feb 29 2008, 11:49 PM
Last Post By: Curin
Regular Il Belegruth i Echuidhrandir
The Wrath of the Ascended Ranger
Curin 0 247
Nov 28 2007, 09:43 PM
Last Post By: Curin
Regular Old Acquaintances Meet in the Wild.
Whence Curin meets lovely Etain again.
Curin 14 273
Sep 15 2007, 08:05 PM
Last Post By: Curin
Regular Overwhelming Beauty
For Samarin
Valmonah 4 289
Nov 6 2006, 02:06 PM
Last Post By: Valmonah
Regular Starting My Campaign
McFly 0 255
Jun 4 2006, 05:53 PM
Last Post By: McFly
Regular Broken Soul’s Remedy (OPEN)
Open To All
Alacult 0 266
Feb 23 2006, 08:38 PM
Last Post By: Alacult
Make New Topic

Chat Box

Back to Top