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Title: Ancient Summons


Atra - December 15, 2006 01:50 PM (GMT)
There is this thing I've been wondering about, I am a big fan of drawing, (and making up everything about special summons) and make alot of summons, I was just wondering if such special summons that summon a being of somehow other origin, like, not wolfkind or things like that, but a single special being. Perhaps they could be bought somehow? I don't know, it is merely a suggestion to perhaps improve summoning a slight bit. I am a very big fan of summoning magic, and want it to be as good as possible. But then again, maybe there are already these specific summon spells for special beings, if so, please tell me and I will suggest some new ones. :xmashappy: I just want to make this site better in any possible way, since it is a very good one. :xmassmile:

Draco - December 15, 2006 03:06 PM (GMT)
Do you mean summon a specific creature by name, like in the Final Fantasy games?

Lothlómendil - December 15, 2006 06:29 PM (GMT)
Sure, I'm open to more summonings, but if you want some you're gonna have to come up with specific details. :yes: For example, a name of the summon and what powers it has.

Zenith Meria - December 15, 2006 06:52 PM (GMT)
Ixion - Summons a Unicorn made of lightning to aid the caster. Ixion has the ability to send out a stream of lightning from its horn and also to send out a large ball of lightning. The second attack taking some time to charge, if the second attack it used, because of its power the beast shall automaticaly unsummon.

Dengar - December 15, 2006 06:57 PM (GMT)
Lizarixa - Summon a Lizarian to aid you in battle
Dridoria - Summon a Drider to aid you in battle
Mothgarfunkle - Summon a giant insect of your choice to aid you in battle


Ignore the weird spell names 0_o

Atra - December 15, 2006 07:46 PM (GMT)
I've got one, Zhaziba, Lord of Arms and traitor to balance. There is a long story behind it, but that will have to wait.

Zhaziba Lord of Arms -
http://i113.photobucket.com/albums/n210/Jacky602/IMGny.jpg
^That's the picture of it.^

The Zhaziba is a great summon indeed, a being that controls its weapons with ultimate accuracy, it wields many long range throwing weapon along with his great sword, the Homnaruto, cleaver of the everything, it has so strong power, that with enough strikes, may break the most hardest of all armors. And so there is the whip, a thing attached to his shoulder guard that can easily be swung of and used to create lightning by the touch. here is a specific combo, one known as Chaotic, that uses all his weapon in a blow no living being has yet to resist, otherwise, it has no talent in magic.

That's my first one, I'm drawing pictures you see and making them worthwhile. Next one will be Xorus or Caculia.

Original Sin - January 8, 2007 09:25 PM (GMT)
Ogrenn - A man twelve feet tall with six arms. In two arms he hold massive swords, and in his other four he hold four shields that are three feet in diameter each.

Dark Wraith - January 8, 2007 10:34 PM (GMT)
Nero the Demented: Summons the ancient necromancer Nero the Demented to aid you in battle. Nero is a master Necromancer, and comes with the spells Animate Undead, Summon Greater Skeleton, Summon Greater Zombie, and Poisonous Decay. May cause the caster to become Disfavored by the Goddess of Life

Beastmaster: Summons a great Beastmaster to aid you in battle. This Beastmaster comes with the spells Master Beast Summoning, Summon Nature's Ally, and Calm Animals. May cause the caster to become disfavored by the Guardian of Nature

Cleric: Summons a master Cleric to aid you in battle. This cleric has no offensive magic, but is a powerful healer, with the spells Superior Heal and Resurrect. May cause the caster to become disfavored by the God of Darkness

Yoru the Ranger: Summons Yoru the Ranger to aid you in battle. Yoru comes armed with a Masterwork Longbow, arrows, and the spell True Flight Arrow.

Hurculean Warrior: Summons a powerful warrior to aid you in battle. This warrior is a desciple of Hurcules. He comes armed with a Longsword, plate armor, the Cleave feat, and the spell Draconic Might.

Lothlómendil - February 9, 2007 06:38 AM (GMT)
I'd like to give this topic a bump.

I wanted to say that it inspired me with the desire to have special summoning creatures like they have in Final Fantasy. A being with a name and a specific, cool attack of their element. I've kind of reserved this topic for people making that kind of suggestion, so a bump will hopefully get people thinking about it again. I'd like to hear more ideas, even if they're ones taken directly from other games like Final Fantasy. :p

I wonder if it'd be cool to have a Shiva and Ifrit or Ramuh and stuff here. B)

Alba Meria - February 9, 2007 09:20 AM (GMT)
Odin - A mythical warrior on horseback is summoned to your aid, once summoned Odin used his mighty lance to attack your enemy. Once the lance is throw it glows a bright purple and will cause major darkness damage to those it strikes. I has also been said that Odin will also arrive from time to time and instantly kill those you battle. The second effect is the attack when used on an NPC.

Ultimate Dragon - A mighty silver dragon appears to aid you for one attack. This spectacular beast has three mighty heads and once summoned will instantly start its attack on the enemy. All three heads fire a stream of powerful white lightning out in order to cause alot of Lightning and Holy damage onto the person you are facing.


Dark Wraith - February 9, 2007 03:18 PM (GMT)
Well, if we want to try things from other games:

Kalphite Queen: Summons a mighty Kalphite Queen to aid you in battle. She takes the form of an enormous flying beetle, and can rip your enemies to shreds with her powerful pincers. She can also summon hordes of much weaker kalphite warriors to destroy your enemies. Normally, the queen will send many warriors to fight for you before fighting herself.

King Black Dragon: This dragon will only come to the aid of evil-aligned players. He is flightless, but almost twice the size of an Ancient Cerberus and has three heads. His hard scales are nearly impenetrable, and all three heads have a powerful fire breath weapon. His tail is affixed with a mace ball at the end, and his claws can make devastating, sweeping attacks.

Dagonoth Kings: Summons one of the Daggonoth Kings at random to aid you in combat. These monstrosities are huge and intimidating, with red eyes, claws, and sharp teeth. The Daggonoth you summon with either fight with magic, ranged, or melee combat, but this is a random pick of chance.

Annihilate - February 22, 2007 12:24 AM (GMT)
Summon Kadosh-
Kadosh is the first of the Nine of the Order of Seraphim in angelology, and is a manifestation born of sin and retribution. He is massive by the standards of humans, reaching nearly twenty feet with a strange toothed beak, armored hide and a long barbed tail. His somewhat odd dragon-like features confuse his onlookers, but it's clear he's a holy being by the three pairs of white wings he bears. Though intimidating by appearance he is quite friendly to those who he serves and their companions, but is fierce and nearly unstoppable in combat.

The dragon’s body is armored with large plate-like whose strength is comparable to that of Dread Armor and is similar in color. It fights with its claws, tail and teeth, and is capable of casting the spells Detect evil, Revive Soul, Demi, Cleans by Fire and has a breath weapon similar to the spell Sun Beam that can be fired as a beam of energy, or a large concentrated sphere.

Hrothgar - May 7, 2007 03:28 PM (GMT)
Summon Apophis: Summon an evil demon, the deification of darkness and chaos and thus opponent of light and order. Apophis comes in the form of a giant serpent, 4 feet in height. His skin colour depends on his masters' element. His poison is venomous and he is able to spit it out of his large fangs once every two hours, the venom 'causes short-time memory loss. If not treated after 60 hours the consequences are much more serious, the poisoned person may have hallucinations and become unconscious for 5-10 minutes.

Apophis comes with Unholy Aura, which is like a green nebula forming around his tail and passing onto his master. He can cast Dark Regeneration on himself or his master. Apophis can also cast Summon Serpent, but he conjures up to 3 serpents, which listen to his orders, not his master's. If Apophis gets mad, he can cast Enervation spell from his mouth. Apophis is very stubborn and hard to control. Because of his hard personality, he has often attacked his master or his master's allies. Even though he is not very intelligent, Apophis is able to speak Adûnaic, Demon tongue, Nazja and Qua'ek. He has great endurance, while he isn't so agile and strong.

Apophis can be summoned twice a month.

[ Don't know about the summoning restriction :/ Seeing that he is quite strong. ]

Summon Beelzebub: Summon Beelzebub, "Lord of things that fly". He initially appears as a fly, sitting on his master's shoulder or flying around his master. Upon approach, if something is threating his master, Beelzebub transforms into a large bumblebee with skulls his wings. He is big as an average ball, with large black, powerful pincers.

Beelzebub can cast Plague of Insects, especially two wasp warriors to fight by his side. If he flaps with his wings fast enough, he can cast Whirlwind and Encircling Wings and he can also Control Winds.

There is no summoning restriction for Beelzebub.

Vaul - May 10, 2007 05:39 AM (GMT)
Summon Gilgamesh:

user posted image

Summon forth an ancient warrior of epic proportions. Standing over eight feet tall and clad from head to foot in a suit of armour that forever drips with the blood of his fallen adversaries and radiates a perpetual mist, formed from the trapped souls of his long dead foes; Gilgamesh descends from the sky to once again do battle in his endless quest to find an equal in combat. But due to his divine strength, Gilgamesh is a fickle warrior, only coming to aid those he deems worthy.

In Character:

When summoned to the battlefield Gilgamesh automatically benefits from certain status affecting spells.

Spells:

1: The souls of stricken enemies forever swirl about Gilgamesh causing terror and panic to all around him. As such Gilgamesh automatically counts as having cast the Haunt and Fear spells.
2: Due to millennia of battles and war, Gilgamesh is stronger and faster beyond any mortal man's dreams. As such he is counted as having automatically cast the Draconic Might and Blur spells.
3: Gilgamesh is a semi-divine being that may cross the borders of realities at will. But, due to the fact that the summoner must call across dimensions to bring him forth, the caster will be drained of all mana for a minimum of three posts.

Weapons:

Gilgamesh has crossed time and reality in search of a worthy foe. During his travels and battles, Gilgamesh has acquired a multitude of powerful swords, each with their own traits and abilities. Before entering combat, Gilgamesh will select one sword from his arsenal which he believes suits the situation best.

Excalibur: The most powerful of Gilgamesh's swords. A great broadsword that glows with an ever-radiant holy aura with the ability to slice through any material that is not made from adamantium and able to unleash a powerful blast of holy energy, Excalibur is used only when Gilgamesh truly believes his summoner worthy.
Durendal: After besting a supposed champion with ease and claiming the man's sword, Gilgamesh learned that his foe had suffered from a curse that has prevented the man from healing after each of his fights. Furious at the Gods for robbing him of a possible worthy foe, Gilgamesh placed the same curse upon the blade in the hope that he may one day pierce the heart of the God that cheated him. Much like the Blade of War, when stabbed by the Durendal the wound continues to cleave itself open until cured with Sealing Wounds.
Masamune: A katana of immense size once wielded by a dark angel. Imbued with magic of the oldest and darkest kind, it is said that one slice from the blade could cut a star in half. The Masamune is the dark equivalent of the Excalibur; having almost as much power and able to cut through any material not made of adamantium or mythril, the Masamune creates a surge of dark magic when it strikes an opponent.
Tyrfing: Tyrfing is the only sword that Gilgamesh fears to use. He fears it because of a terrible curse placed upon it when he was still but a mortal man. It was with Tyrfing that Gilgamesh first began his never-ending quest to find a worthy opponent. Unfortunately for Gilgamesh, his first opponent came in the form of a great God of War and Fire. For a week the two powerful warriors clashed in ceaseless combat until finally Gilgamesh managed to strike the killing blow. As the God of War began to die, he uttered a curse upon both Gilgamesh and the Tyrfing, binding his soul to the blade.
Should Gilgamesh ever draw the Tyrfing in battle again, he will become one with the fallen and vengeful God of War, striking down all around him in a cataclysmic rage. If Gilgamesh chooses to use the Tyrfing, he will unleash the power of the War God in one huge attack called the Terranova. This is the same as the Supernova spell but is inflicted upon each character participating in the battle, including the summoner.

Out Of Character:

Fickle:

Gilgamesh is very cheap for a Summon because of this unique characteristic:

Gilgamesh, once purchased, may be used in one topic and one topic only for a predetermined length of time (depending on the sword he chooses) then must be repurchased if you wish to summon him in another topic. This may seem like a good deal until you factor in that you won't know which sword he will chose until AFTER you have bought him. Once you purchase the Gilgamesh summon, you must PM Loth (much like if you were requesting a PrC) to ask which sword Gilgamesh will use.

You may then use Gilgamesh in topic, factoring in the specific benefits/drawbacks of Gilgamesh's sword/ability.

Gilgamesh Duration:
Excalibur: Gilgamesh may be used for only one post.
Masamune: Gilgamesh remains on the field for a maximum of two posts.
Durendal: Gilgamesh remains on the field for a maximum of three posts.
Tyrfing: Gilgamesh is only on the field for one post, but during that time he is a neutral character who will strike at every person participating in the area (including the summoner!!!) culminating in the Terranova.

((I plan to add more swords to this later but first I would like to know what people think. I also have ideas for a similar summon in the form of mounted Knight, probably in the form of Lancelot, who will use a variety of spears/lances such as the Gungnir and the Lance of Longinus.))

Eratnu Folliernes - May 10, 2007 11:26 PM (GMT)
I got an idea:

Faldoran:
- A shape-shifting golem that can take any animal or humanoid (human, elf, hobbit, etc.) form. It's natural form is that of a massive black dragon that has a fire breath weapon and huge, powerful wings. Can only be summoned by people of evil alignments and won't always obey the summoner.

:D

Whatcha think? ^_^

Vaudeux Jupiter - May 12, 2007 01:52 AM (GMT)
I use to have a summoner character way way back when. At that time I would have my "GF's" in little orbs connected through a magical staff. With the staff he could summon the monster.

Also it would more fantasy realistic if the guardian and their force had to draw energy from one another to stay on the field. The stronger the character the stronger their force becomes. So if the summoned monster takes critical damage, or is killed, the mana exerted from the guardian would also be critically damaged, as it is apart of their force. It would also be neat if a Summoner could have set abilities specialized to what they’re born to be too (can be purchased and what not). I can’t think of any special abilities as of right now, but if I do I shall put them here.

Probably my two favorite GF's/Aeons were Bahamut and Anima, btw.

Lothlómendil - May 26, 2007 07:12 AM (GMT)
Thank you, this suggestion has been implemented.

[Note]
This idea hasn't been used exactly as suggested, nor has the shop been released yet, but it has been an inspiration that is already bearing fruit. :)




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