Personally, I love the travelers road idea.
I think some sort of environment where most friendly companions (familiars)can stay or meet, in the wild...or in captivity....
A small environment for each character to keep their familiars (perhaps you would have to buy your pasture type environment)would be nice, but I wish there was no cost, as I am poor right now and have a large amount of items that I would like to buy.
Off that idea, I think that there should be a place, a sanctuary for canines, particularly wolves, and possibly felines, as well as the friends of said animals, these friends are always welcome.
(Yes, I am obsessed and am wolf orriented)
On that note, I think the species possibilites should open up to the possibility of:
1- ability to transform into one animal or another species without energy depletion
2- animals that you can RP (like wolves) that do not have human-like characteristics (as far as phsical, they can be intellegent), basically instead of the human and familiar (wolf), the wolf is the main character.
-or-, I would like:
3- the ability to RP your familiars
The reason for these is that werewolves are generally evil or evil when they transform, without the human mind or power, so those options (^^^) I like much better.
Oh, question: are fairies human sized or, uhm, large insect sized? (small praying mantis...)And are there praying mantis familiars?
(sorry, my mind wanders far too much..)
*ahem*
Sorry, a little carried away :lol:
And if I haven't read the species list carefully enough, please forgive me and give me the species list link :lol:
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Ah, now I have opened google images. (sorry, I've ran dry after my previous rant :lol: )
Does Arda have... :
- Some sort of jungle where strange NPC's (cannibals roam and have tribes, etc.
- A wide, open ocean with underwater cities
- Ruins?
- Ruins that have rebuilt and have the ability to live in/ people who already live in them?
- Some sort of place where the sun gets larger and flower fields run forever and butterflies flutter?
- Graveyars or place to remember the dead/forgotten?
- Multiple caves?
I would appreciate it if the
[ARP] forums were livened up a little with new flashy places for only ARPers to go, but a teaser of these places for normal members..
Examples:
In my list above, the ARPer subforums that I would like are:
- In the jungle, while members have the freedom of making up their own barbaric NPC's, a sub-forum could be a Ruin city where rivaling tribes live (these tribes have specific names and traits that good ol' Loth could invent
- The wide, open ocean is free for all, but the sub-forums have great cities, similar to Altlantis, as well as sub-forums for the cities and homes of the different creatures...
- The ruins, where all can think privately, holds a secret passageway into a strange place...
- The habitated ruins would be a sub-forum of above, but this sub-forum would be free to all members
- The freelance, flowery, happy place has an ARP subforum into a forest (still semi-happy) where we find the 'gray dust' of dreams and nightmares. (see 'gray dust' quote below' The chamber of gray dust could be it's own forum if Loth so desires
- The caves are both haunting and thrilling. The lair of evil trolls may be a sub-forum.
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My thoughts are gathered.
Hidden Meeting HollowIf the traveler can find the hollow, great mysteries unfold as the wolves seem to have collected themselves into it, welcoming friends of the forest. This 'army' is both dangerous and a blessing, for if the Gods are able to get these beasts to join amoung the side of the light, the War will surely be won by the light side, but if the wolves fall into the hands of evil, all will be lost, and the forest will nevr be the same again.
*Note: For those who can find their way intothis hollow, do not share the location with anyone other than those trusted.
Sub-forum:
Sanctuary *Open to all members
This sanctuary is kept running by the elves, alies of the wolves since the begining of time. This sanctuary is for those who are injured or in great need of rest, food, or drink.
Jungle of Savages The jungle of savages is treacherous, one must be careful treading into the jungle holding some mysteries; some even call the travelers insane. The tribes are at war, ancient strories colliding and bringing enemy tribes into the Combat of Death, where 2 men would enter, and 1 would leave. These hidden folk are unknown to the realm, their species or their way of life. One would not wish to cross a savage's path.
Sub-forum:
Combat of Death Arena In this Arena, two men enter and battle until death. The throwing of a death coin onto the dirt in front of your opponent signals a match that neither man can withdraw from.
Sub- Forum:
Rav'anu Camp The Rav'anu beleive in war and perfection in battle, so they practice infanticide and send all living children to battle camp at age 6 and the children do not leave until the age of 16.
Sub- Forum:
Presi'ndi Camp The Presi'ndi wish to advance into modern culture, but the belief of the tribe is that only one tribe may advance, as enscribed by their gods into ancient ruins surrounding the camp. They battle with the Rav'anu near constantly, and it seems as if the Rav'anu tribe, the tribe of war, is going to defeat the Presi'ndi, but the Presi'ndi may havesomething up their sleeves...
Flower MeadowThis meadow is one filled with flowers and a gentle river surronded by the mountains, with lakes lit by the moon and clearings for meetings of familiars, but something may be hidden in this peaceful place, something unspoken and unimaginable...
Sub-Forum:
The Caverns of Gray Dust