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Title: Spell Suggestions
Description: post here if you have them


Ploay - April 26, 2006 02:39 PM (GMT)
1.Summon Avesuser posted image: summons small birds to peck and confuse the target.
Buy:100
Sell:100

2.Death breathuser posted image: allows the castor to take away air in targets lungs, not as strong on PCs
Buy:120
Sell:70

3. Hidden gustuser posted image: allows the castor to turn into a gust of wind for a short time, able to blend in the wind.
Buy:80
Sell:30

4. user posted imageAir arrow: wind encircles an arrow allowing the arrow to go faster.
Buy:40
Sell:20

5. Jetuser posted image: allows a more powerful and constant stream of wind to keep the target blown away. Also this wind is very cold, can freeze target if there is water.
Buy:150
Sell:90

6. Wind howluser posted image: creates a high pitch, piercing sound, strong enough to deaf a single target temporally.
Buy:110
Sell:40

7. Summon wind stormuser posted image: summons an uncontrolled wind storm with gusts up to 70 miles per hour, can be countered with control winds.
Buy:100
Sell:100

8. Wind sphereuser posted image: Allows the castor to trap an aerial target, with encircling winds. Will make the target dizzy, and the winds will stop after 15 minutes.
Buy:100
Sell:90

9. Summon Zyphor dragon(not too sure if this will pass so I didn't bother finding a pic): allows the castor to summon a dragon that has no breath weapon, but can turn itself into a gust of wind. Summoned until destroyed.
Buy:200
Sell:170

10.Feel winduser posted image: your sense of air has heighten, meaning you can feel someone breath, or feel small air pockets up to 10 feet away.
Buy:30
Sell:20

11. Pushing windsuser posted image: The castor can fly, or run up to 20 milers per hour faster with a boost of wind.
Buy:70
Sell:30


Garath Parradon - April 26, 2006 02:51 PM (GMT)
Looks very cool to me! Makes me want to create a magic user :/


One thing...what's the duration on these spells, and how long do they take to cast?

Ploay - April 26, 2006 03:09 PM (GMT)
Thats what I'm still working on, I'm hoping Loth will help me iron out the bugs and stuff. Like I said this is just the skeleton, all these spells may even be renamed or something :wacko:

Samarin - April 26, 2006 03:31 PM (GMT)
theres a lot of wind spells there, i think that maybe there should be a balance between the nature spells but meh

Ploay - April 26, 2006 03:33 PM (GMT)
But Snori, there isn't a blance between the nature spells, both lighting and wind spells apart are no where close to the other spells :'( thats why I'm trying to make more

Samarin - April 26, 2006 03:51 PM (GMT)
true but with the amount your proposing it will bring the total up a lot higher.... now im just arguing for the sake of it... the more spells the better

Lady Emma - April 26, 2006 04:27 PM (GMT)
Nice! I suggest making a wind guardian shop. lol You would get rich. ^_^

Ita the Reckless - April 26, 2006 08:41 PM (GMT)
Oooh, neat spells! Great ideas, they really fit in well with the theme of the other Nature spells. Loth prolly won't accept them all, though, but I'd hunt her down with a machete if she didn't add at least a couple. Wind is so underpowered these days. :/

Dizahab - April 26, 2006 08:41 PM (GMT)
All seems reasonable, the pictures you selected seem to accommodate the powers as well. The only question is, is if Lothy will approve, and if she will actually have time to add them.

Ploay - April 26, 2006 08:45 PM (GMT)
Yeah, I hope she at least let one pass, not enough wind or lighting spells :ermm:

Lady Emma - April 26, 2006 09:29 PM (GMT)
Even if they don't all go in the normal shop, Liara could probably use some in her diety shop.

Lothlómendil - June 5, 2006 01:50 PM (GMT)
Just posting to let you know I've seen this topic. There is some potential in the ideas here, but it is almost certain that I won't be adding new spells until I have a larger amount to add.

Yumi - June 5, 2006 03:51 PM (GMT)
So do you want more wind spells, or more spells althougher before adding them to any shops? :ph34r:

Lothlómendil - June 5, 2006 03:53 PM (GMT)
QUOTE (Yumi @ Jun 5 2006, 11:51 AM)
So do you want more wind spells, or more spells althougher before adding them to any shops? :ph34r:

Whatever spells you want to suggest, go ahead and post them in your Wind Spells topic. They don't have to be wind spells.

Ploay - June 5, 2006 05:35 PM (GMT)
12. Rock tower: A spell that allows the caster to stomp on the ground, and a rocky spike, 5 foot tall shoots out of the ground.

13.Landslide: On a hill a caster can cause a rockslide, making the target fall to the bottom, and might even bury them.

14. Control water: With any water around, even if its in a canteen, can be controlled. Allowing the caster to use the water as a whip, can only control two gallons of water at a time.

15.Static feet: when cast the feet of the cast becomes electrically and mangently charged, can walk on some metal walls. (I’m not so sure about this one)

16. Water freeze: The fridge cold of the wind turns small bodies of water into ice, such as lakes and small parts of rivers and streams. Note, cannot freeze an ocean

17. Soft earth: when cast, a chosen area of earth turns soft, making it almost impossible to run without slipping and falling. Slows speed way down. (Think muddy ground)

18.earthwall: when cast a wall of earth rises, able to protect the caster from head on attacks. Lasts until the wall can’t stand the force anymore, but gives plenty of time for the caster to get away.

19:Angel Wings: Gives the caster angelic wings, allows speed up to 100mph. Person must be good alignment of natural.

20.Demonic wing: gives the caster demonic wings, allows speed of 100mpr, char must be evil or natural alignment.

21:Combustion: One target is bursted into flames. Fire isn’t as strong and can be put out by rolling on the ground. Take medium to light damage.

22.Healing water: the casters hands turn into light blue liquid, and is able to heal any fire damage.

23: walking on water: Allows the target to walk on calm waters, cannot walk on an ocean because of the waves, and last for 20 minutes.

I'll come back with prices and pics later. :lol:

Lothlómendil - June 5, 2006 05:42 PM (GMT)
Don't worry about prices and pictures :p

Ploay - June 5, 2006 10:24 PM (GMT)
24:switching souls: Caster can switch a persons alignment and personalty with their own and vice versa, but still be in the same body.(Dizahab suggested this)

Oh and I changed

19:Angel Wings: Gives the caster angelic wings, allows speed up to 100mph. Person must be good alignment of natural. When cast, and with demonic wings cast also, it gives the caster one angelic wing, and one demonic wing. If castor already has wings, a new pair was appear anyway.
20.Demonic wing: gives the caster demonic wings, allows speed of 100mpr, char must be evil or natural alignment. When cast with demonic wings, gives caster one angelic wing and one demonic wing. If castor already has wings, a new set will appear anyway.

((more to come laters))

Lothlómendil - June 8, 2006 09:17 PM (GMT)
I will keep all suggestions in mind when I do another round of adding spells. This will probably not happen for a while, but don't think I've forgotten this topic. ;)

Liara - June 8, 2006 10:19 PM (GMT)
If no one objects, I am going to hijack these for my deity shop. Please :'(

Lothlómendil - June 8, 2006 10:21 PM (GMT)
How many spells do you plan on adding to your shop? :blink: You can use a few, sure, but most spells belong in the regular shop forums :lol:

Liara - June 8, 2006 10:30 PM (GMT)
Haha! Okay, well i am adding ALOT to my shop. Then you can go through and take out what ever you want. k? :wub:

Ploay - June 8, 2006 10:38 PM (GMT)
YAY my splls are good enough to hijack!

*tackle hugs Liara* Luv ya! :wub:

Garath Parradon - June 9, 2006 05:10 AM (GMT)
Most arent wind spells but...

Body of the Iron Golem:
Caster’s body because as hard as iron, and they grow to nearly twice their original size. The spell lasts for 30 minutes or until canceled. The character moves at half-speed and takes double the damage from magical attacks.
Cost: 150g

Truth-Read:
Caster can detect when another is telling them a lie. Lasts for fifteen minutes or until canceled.
Cost: 50g

Crosswind:
A deadly wind gusts out from the heavens, sending any air-born creature in a 30foot radius spiraling down towards the ground.
Cost: 100g

Lead Feet:
Inflicted character’s feet become as heavy as lead itself, making them move at half speed. Lasts up to 10 minutes.
Cost: 80g

Hilt of Fire:
Inflicted character’s weapon-hilt (or handle) becomes red hot and sometimes inflamed, often times causing them to drop the weapon. Certain weapons cannot be effected by this spell (Holy Blade, Dark Blade, Balance Blade for examples).
Cost: 70g

Mental Anguish:
Character experiences terrible stabbing pains through their mind, causing loss of focus and inflicting horrible pain. Lasts for only two minutes.
Cost: 80g

Worst Nightmare:
Affective Character suddenly begins to hallucinate, often times seeing what they would perceive as their ‘worst nightmare’ before them. This spell can drudge up old (and painful) memories of the character. Can only be used once per topic.
Cost: 200g


Wall of Fire:
A wall of flames roughly 3 feet in width, 15 feet tall, and 30 feet long (these dimensions can be shortened by the caster) springs forth at the caster's chosen location. The flames burn extremely hot, but also die down relatively quickly. The spell lasts a maximum of 4 minutes.
Cost: 100g

Sphere of Lava:
A rolling ball of lava springs forth from the casters hand, roughly 5 feet in diameter. The caster controls it, allowing it to roll wherever he/she chooses. The ball lasts for roughly two minutes.
Cost: 120g

Earth to Mud:
Grants the caster control of a certain section of earth. At will, they can make it as hard as rock, or as loose as sand or mud. Spell effects a 10foot by 10 foot area (7 foot depth) of earth with each cast. If the spell is dispelled at any time, the effected area returns to it’s original state.
Cost: 250g
Counterspell:
Like dispel, this spell negates the effects of another spell. Unlike dispel, counter spell only effects a spell already in effect.
Cost: 80g

Wood as Steel:
Makes a piece of wood (or wood-made object) as hard as steel for up to thirty minutes.
Cost: 100g

Shield of Fire:
Caster is engulfed by flames, burning all that touch him/her.
Cost: 90g


I'll edit in more as I think of them, or maybe just post another list once I think up more.

Malisaro - June 9, 2006 06:12 AM (GMT)
Liara I can't wait till your shops up.

My suggestions aren't wind all spells but some are lightning spells and I would like to see more lightning based spells in the shops if nobody minds.

Fist of lightning-your hand gets surrounded by lighting making your attacks quicker, deals thunder damage. 60 gold

Fire punch- speaks for itself-50 gold

shockwave-energey is blasted out of your body in a ring of energy throwing everybody around you aside-70 gold

reversal field-all spell effects are reversed, eg; healing does damage and offensive magic heals-150 gold


One on one-all target's allies become incapable to fight leaving the spell's target to fight on their own, can be countered with streanghen- 100 gold

Well, that's all I have for now.

Avénnian - June 10, 2006 12:40 AM (GMT)
Well, since Loth said that what she needed was more celestial spells, I thought I'd at least give it a try while I've got nothing to do. And I'm leaving Sunday, so I need to feel like I at least got to do something with my remaining time. :lol: Still, all of these are not celestial, just most of them.


user posted image
Find Path
When this spell is cast, a large circle will appear over the caster's head with an arrow pointing in the direction in which they desire to go. Disappears whenever the caster dispells

user posted image
Destiny Seal
Used only in dire situations in which the caster predicts their own defeat. When the spell is cast, the target's fate becomes intertwined with the caster, causing them both to die if one of them is killed.

user posted image

Rampant Stars
This spell allows the caster to shoot small bright star-shaped energy from their hand. The caster has no control over the direction of the stars, making it possibly dangerous to nearby allies. The stars are extremely hot, causing burning damage to anything it strikes.

user posted image
Starfire
When the spell is cast, bright sparkling stars rain down from the sky onto the target, causing both powerful light and fire damage.

user posted image
Strength of the Moon
This spell allows the caster to draw energy from light of the moon to restore and amplify their magical energy, either restoring their spells to original power after weakening, or making their spells exceptionally powerful for a short period of time.

user posted image
Strength of the Sun
This spell allows the caster to draw energy from light of the sun to restore and amplify their magical energy, either restoring their spells to original power after weakening, or making their spells exceptionally powerful for a short period of time.

user posted image
Sunbolt
With this spell a powerful blast of light energy shoots from the caster's hand to greatly damage an opponent. Causes fire and celestial damage.

user posted image
Sun Shield
When this spell is cast the user's body begins to grow with bright light such as that of the sun. Then a shield emerges from the users body in the form of light to block magic from reaching the caster.

user posted image
Strength of the Stars
This spell allows the caster to draw energy from light of the stars to restore and amplify their magical energy, either restoring their spells to original power after weakening, or making their spells exceptionally powerful for a short period of time.

user posted image
Moon Blessing
Your weapon is aided with the power of the moon, making it stronger against evil and undead creatures. It becomes especially effective against those that are specialized in shadows.

user posted image
Eye of the sun
Your eye becomes blessed with powers from the sun, and like the sun stretches far over the lands, you are able to see anything that is reached by the rays of the sun.

user posted image
Eye of the moon
Your eye becomes blessed with powers from the moon, and like the moon stretches far over the lands, you are able to see anything that is reached by the light of the moon.




That's all I have for now, more may come later.

Lothlómendil - June 10, 2006 01:11 AM (GMT)
Buahaha, I was just poking some of those images for other spells :lol: But yeeeeesss, goooooood Avennian, nice spells :shifty:

*Lothlómendil steals :r

Malefor - June 10, 2006 03:43 AM (GMT)
Hmmm might as well try this again:

user posted image
Ice Orb
A frozen projectile is thrown at a target, dealing moderate damage and freezing the target instantly. PCs have restricted movement, and NPCs are almost completely frozen. Freezing effect lasts for 5 minutes.

user posted image
Dark Bond
Two bone hands erupt from the ground, reaching for the nearest target to grab into, effectively immobilizing the opponent. The spell lasts indefinitely, as long as caster remains still in chanting the spell.

user posted image
Energy Beam
A beam of pure elemental energy erupts from the caster's hands, traveling towards the target at fast speeds. The beam travels in a straight line, and will deal moderate to heavy damage to the first target it hits.

user posted image
Corruption
Caster touches a surface, which then colors the ground black and extends 20 ft outward. The affected area becomes a pool for shadow magic, and any darkness-related magic will have a greater effect, and light-related magic will have a lesser effect. Lasts twenty minutes.

user posted image
Lightning Blast
Caster creates a ball of pure energy, which then floats above the target area, then releases lightning bolts at any enemy in the target area. The ball continues to release lightning bolts at the area for 20 minutes, after which it will dissipate.

user posted image
Thunder Fist
Caster strikes the ground, causing several streams of lightning to extend in a small area. Deals minor damage to units caught in the area.

user posted image
Soul Steal
Conjures a spirit that immediately tracks down the target. Any damage dealt by the spirit will cause minor wounds, as well as paralysis and weakness for around 10 seconds. Spirit lasts for one successful attack only.


Avénnian - June 10, 2006 04:10 AM (GMT)
No! Give them back! >:(

:lol: Yeah, I knew you had the same WoW image site, so I wanted to suggest a few since you were probably looking at some of the same images . :shifty: Anyway, glad you like them.

BTW: I edited the Starfire spell.

Lothlómendil - June 10, 2006 04:31 AM (GMT)
I will leave this topic open in case you have any more ideas :shifty:

Avénnian - June 10, 2006 05:34 AM (GMT)
A few more:

user posted image
Falling Star
A small and bright star falls from the sky to deal physical and elemental damage to the target(s). Although small for a star, it is still very large, and is dangerous at close range because of its extremely powerful impact.

user posted image
Moon Remedy
Your body glows with light as that of the moon, and a large and very powerful magic explosion exerts from your body, greatly harming any nearby. Drains much magical energy, and can only be used once per topic.

user posted image
Sun Blessing
Your weapon is aided with the power of the sun, making it stronger against evil and undead creatures. It becomes especially effective against those that are specialized in shadows.

user posted image
Ray of Sun
You can summon a single ray of sun to shine down nearby. The ray is completely under your control, and can be concentrated so that it heats and badly burns any enemy that is within the light of the ray. Those under the ray can also be healed with the effects of the Greater Heal spell if you so choose.


user posted image
Ice Storm
A shower of frozen rocks fall from the sky causing much physical damage to the target.

user posted image
Moon Judgment
If the moon is present, you can cause a powerful blast of energy drawn from the light of the moon to come down onto an opponent, dealing powerful elemental and light damage.

Lothlómendil - June 10, 2006 05:38 AM (GMT)
*Lothlómendil cackles and and pets Avennian :shifty: Goooood Avennan, keep cranking stuff out :shifty:


:shifty:

Avénnian - June 10, 2006 06:20 AM (GMT)
18 spells (16 celestial), and that's all I've got.

=]

And what's with all the :shifty:s? You're plotting against me... >:(

Lothlómendil - June 10, 2006 06:21 AM (GMT)
I'm plotting to bring you into slave labor :shifty:

I'm also looking for good holy spells :shifty:

Avénnian - June 10, 2006 08:08 AM (GMT)
Hmm, holy spells. I bet I can come up with a little bit:

user posted image
Divine Guidance
Your mind becomes unclouded in bad situations, and you gain a divine-like mindset. You become exceptionally wise for a short period of time, enabling you to know and observe things that you wouldn't have otherwise. You are also less susceptible to rage, and your mind is able to logically and strategically think things through no matter what the situation.


user posted image
Purge/Pwn
A spell that causes a large blast of extremely powerful holy fire to come down from the sky. This blast covers about 20 feet in area, and deals a fatal amount of damage to the evil-aligned. However, it does not harm the good-aligned in any way, leaving them as they were before.

user posted image
Searing Light
Causes a burst of pure holy light. This kind of light badly damages evil-aligned just by being near. If any evil-aligned are in the light, it begins to badly burn their flesh and skin.

user posted image
Salvation
This spell can only be performed by the most devout ambassadors of holiness. When cast upon a willing evil-aligned target, it cleanses their heart of evil and impurities, converting them to the ways of holiness and changing their alignment to that of lawful good.

user posted image
Unyielding Faith
As faith is the substance of things hoped for, you become much more powerful in dire situations, and your body engulfs in a holy flame aura that badly burns any evil-aligned that you come in contact with.



That might be all I have. Holy spells are a bit more difficult. Heh, Salvation is my favorite.

Lothlómendil - June 10, 2006 05:14 PM (GMT)
That Salvation spell, I already have that icon used for a spell with almost the exact description, called Atonement :blink:

Avénnian - June 10, 2006 05:22 PM (GMT)
Oh... :wacko:

Of course, the whole 'purge/pwn' was a joke. It's just purge. But....that's all I have for now since I'm leaving tomorrow, so you can close this if you'd like.

Lothlómendil - June 10, 2006 05:26 PM (GMT)
Have a nice vacation from slave labor :shifty:

Lothlómendil - June 12, 2006 02:03 PM (GMT)
There are some usable ideas here, but some of those images aren't working :unsure:

Garath Parradon - June 12, 2006 06:02 PM (GMT)
Corruption, Dark Bond, and Ice Orb images are not working

Avénnian - June 17, 2006 07:28 PM (GMT)
This is not a spell suggestion, but I think it would be a nice idea if we could enchant familiars with spells. I think I've seen this brought up before, but I don't remember where. I was thinking that it would work like the reforgery, and it would cost a certain amount of money to enchant the animal with a spell. And maybe a limit to how many spells a familiar can have...




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