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Arda > Anfauglir Desert > The Sons of Light



Title: The Sons of Light


Dungeon Master 2 - April 2, 2008 01:51 AM (GMT)
All: An ancient Knighthood known as the Sons of Light have a stronghold to the northeast of our current stronghold. It overlooks the northern sea, and sports a dock along with a garrison of about 20 knights and 100 soldiers. A spy with information pertinent to the strengths and weaknesses of the Concordance castle has taken asylum there, and is awaiting several ships that will take him back to the BADI headquarters in Lomedor. You have been sent along with a support column of 150 soldiers to attack the fortress and kill the spy before the ships arrive to take him back to Lomedor. The Concordance doesn’t have a naval force, and thus, you do not have support on the sea. If he gets aboard those ships, your mission will be considered a failure.

You are equipped with battering rams and small catapults to help you besiege the tower. Don’t take too long on getting in; your primary objective is to kill the spy. Razing the fortress is a secondary objective.

OOC to All: You are equipped with a nice horde of NPC soldiers from the guild, but don’t think that they are expendable. Your angle of attack should be one which suffers the fewest casualties. The PCs are considered the commanders in this battle situation, the NPCs will look to you for direction. Plot your angle of attack carefully befor moving in; if you take too many casualties, your rewards will be lessened.




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